Author Topic: First Impressions of Hammer Watch  (Read 6155 times)

Plushie

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First Impressions of Hammer Watch
« on: January 03, 2014, 01:01:25 AM »
Found and immediately bought this game today after reading some reviews. First of all Fun game, fairly unforgiving on getting hit playing a wizard my first try. A good thing, having to pay attention. It was fun.

Though I do have a two criticisms. No mouse aiming, really? Wish they mentioned that in the review, probably would have not bought the four pack to play with friends. Who makes a game without the near mandatory computer input device? Controller? *looks around* Nope don't have one, nor do I think this game would be improved by playing it on one. Even if I could only aim in the eight directions with the mouse the game control would be vastly improved (though no reason why it should be that way). I know not everyone has a mouse with 4 buttons but you have two fingers free on the wasd that you can use. Using the mouse frees up the unnecessary strafe (space) key.

I stopped playing after the first death because my right hand fingers hurt and I was irritated by the controls. (more irritated than anything)

Second, no confirmation on buying. I clicked on the upgrades not knowing they instantly bought them. Suddenly I had 3 upgrades, WOOPS! Funny though I could use my mouse to navigate the upgrade window, see first disappointment. Though this isn't such a problem since I will not do THAT again.

Constructive criticism away!

(I'd love to be told 'no idiot you missed the mouse option') Please!

sandwhichway

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Re: First Impressions of Hammer Watch
« Reply #1 on: January 03, 2014, 03:44:27 AM »
The game would work REALLY well with WASD to move, Mouse to Aim, left click to attack and right click for magic spells.

Plushie

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Re: First Impressions of Hammer Watch
« Reply #2 on: January 03, 2014, 06:20:33 AM »
Yup, 1-3 or whatever bind-able you want for the spells and right click, and cast that spell.

Heretic

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Re: First Impressions of Hammer Watch
« Reply #3 on: January 03, 2014, 07:26:16 PM »
The game would work REALLY well with WASD to move, Mouse to Aim, left click to attack and right click for magic spells.

This would improve keyboard play for sure, and I can understand why one would want to play that way, however, the game is a throwback to oldschool games like Gauntlet on the NES and S.M.A.S.H. TV. In essence, it's meant to be played with a controller and not a keyboard. Making this style would change it on the controller as well, and it would turn into a twin-stick shooter rather than the throwback it's meant to be. I could see maybe toggling it on/off as a feature, but I don't believe Myran has any plans to add this control style to the game.

Bobert

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Re: First Impressions of Hammer Watch
« Reply #4 on: January 04, 2014, 01:45:32 AM »
I think it would of been great if they had added in a quick tutorial into the game upon your first time playing since when I first started playing I couldn't figure out how to do most of the attacks until I looked into the Controls under Options.
Progress Ingame: Act II 2/3 Switches Activated on Medium