Author Topic: [feature] "New campaign" option in editor  (Read 4299 times)

Mumpitz

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[feature] "New campaign" option in editor
« on: January 05, 2014, 09:41:17 PM »
Im quite new to HammerWatch and its editor. Bought it just some days ago.

First problem i encountered was, that the editor wont run my levels. :'(
I figured out that some files are missing an i should copy them frome the editor/examples folder.
But there is no examples folder :o
So i was stuck a bit but the forums could help.

Its quite dissapointing and demotivating if i had to do so much things outside the editor.
I know from several programming editors such as comodo or sublime that they have projects. In comodo their are several files that come with a new project.

Here is my feature request:
How about adding a "new campaign" option to the file menu that asks for a name and creates the folder with the nessesary files? Should be quite simple, or?
Maybe you could also add a tools option to compile a campaign folder to a file for live game.

I would like to see the posibility to create/save/open campaigns and have a tab where i can select/add/remove levels to or from the campaign. From this tab you choose edit to edit a specific level and maybe you can handle custom assets from this tab. That would be a bigger change, but i think it would be worth doing it.
greetings

Mumpitz

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Re: [feature] "New campaign" option in editor
« Reply #1 on: January 06, 2014, 12:06:42 PM »
I really like that "new campaign idea", would make it much easier to start up for beginners, it sounds simple to create, I don't know though.

I don't know where the hell that example folder went, seems no one have it any more.

Enjay

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Re: [feature] "New campaign" option in editor
« Reply #2 on: January 09, 2014, 02:32:04 AM »
But then what will there be to weed out the weak?

In all seriousness though, that is probably something that would benefit the game a good deal. Hammerwatch so far has been an amazing game, but as it currently stand it's pretty easy to run out of content. I feel ease of access in regards to the editor would give this game the potential to amass an amazingly large and productive community.

I mean, Warcraft 3 was a good game and all, but it's editor was phenomenally powerful, as well as easy to use, and that custom mapping community was amazing.
Every time I post I get nervous because I feel like the devs are judging me.

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Re: [feature] "New campaign" option in editor
« Reply #3 on: January 09, 2014, 08:48:27 AM »
The weak ones should be weed out by the design they create not by difficulty in using the editor =)

There's a lot of things that can be improved and the more that can be done in the editor the better it is of course.