Custom mapping and Mods > Custom Maps
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Flopjack:
And how do I disable/enable, destroy, or remove a script via scripts?
Hipshot:
Use toggleelement
Flopjack:
Does this work on PlayMusic scripts? After a key enemy is destroyed, I disable DangerArea for spikes and the spikes doodad state fine, but I also want to change the music at that point.
Hipshot:
--- Quote from: Flopjack on January 21, 2014, 09:02:47 PM ---Does this work on PlayMusic scripts? After a key enemy is destroyed, I disable DangerArea for spikes and the spikes doodad state fine, but I also want to change the music at that point.
--- End quote ---
That probably won't work, but I added a "none" music that will cancel out any other music if played, but it won't be in the game until we patch it.
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