Custom mapping and Mods > Custom Maps

[Campaign] [WiP] No name yet!

<< < (5/5)

Flopjack:
And how do I disable/enable, destroy, or remove a script via scripts?

Hipshot:
Use toggleelement

Flopjack:
Does this work on PlayMusic scripts? After a key enemy is destroyed, I disable DangerArea for spikes and the spikes doodad state fine, but I also want to change the music at that point.

Hipshot:

--- Quote from: Flopjack on January 21, 2014, 09:02:47 PM ---Does this work on PlayMusic scripts? After a key enemy is destroyed, I disable DangerArea for spikes and the spikes doodad state fine, but I also want to change the music at that point.

--- End quote ---

That probably won't work, but I added a "none" music that will cancel out any other music if played, but it won't be in the game until we patch it.

Navigation

[0] Message Index

[*] Previous page

Go to full version