Ladies and Gentlemen! Hammerwatch Editors and Enthusiasts! Devs!
Behold and be amazed by, my first custom resource set! (Ooooh, ahhhh!) Simply download and extract the doodads and tilemaps folders into your assets, and merge the folders!
Natural Caves and CliffsBy EnjayThis is 100% a re-work of Theme_F, to fit the needs of the campaign I am working on. I changed the ledge pieces so that they looked like natural rock, as opposed to the tile stone-work that the native themes make use of for ledges. Also, the ledges going down have transparency (Similar to the shopkeeper's cliffs in the Survival level shop), so they can be used with parallax, or as long as there aren't any tiles underneath them, they'll fade to black as normal.
Since this is a natural theme, corners are a lot trickier, and as such there are many more doodads in the theme than in the others. These are for dedicated corner pieces so that there aren't any strange graphical issues. You can see these corners in the following image. There are both exterior corners, and interior corners.
The Interior corners are actually entirely unnecessary in some situations, depending on how the tile lies below it (Sometimes it just lines up to look nice), but having the interior corners makes it so it will always look neat and clean. You can use the interior and exterior corners to create diagonals. I messed with the collision on the interior corners, as well, so that it feels more natural when you decide to run directly into them. I could probably make it a bit better if I wanted to put preposterous amounts of detail into it, but I like it as it is now.
The wall pieces are almost entirely unchanged from the theme_f walls, and as such, they might be ugly in places! Sorry Myran and Hipshot, but they're just kind of icky every now and then. (Specifically the T-Intersection pieces, they just don't seem to line up like they should). I
might fix this at some point, and re-upload it, but this is unlikely, because I've just been creatively using the other wall pieces to get things done.
The Door is also custom (No stairs, just the tilemap fading into black), and looking at it right now, I might do a second version that has the path going into it. (The path is just the default theme_f path)
Feel free to reply with questions and critiques, and I'll happily respond. I probably won't change anything all that quickly (Since I am entirely making this to meet my own needs), but if you bring up something that is bothersome, I'll probably get around to changing it eventually.