Custom mapping and Mods > Resources

Help, how i can unpack a level?

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Zerel96:
Hello everyone. i'm making the Diablo 1: hammerwatch edition. and i thought that it was a good idea if i use the "dungeon generator" in the Diablo 1 map. but i can't use it because the map generator make de map already packed. and i was thinking in unpack the campaing made in dungeon generator and use it in the Diablo 1. but i don't have any idea how to do it. ┬┐Can somebody help me with this? Thanks ;D
PD:(Sorry for my bad english, i'm spanish xD)

MadMan:
I don't think you can unpack a .hwm map file thingy. I know that it is possible, as some people have this tool to do so.

Myran:
You can actually do it with the regular ResourceExtractor program that's also used to unpack the assets.bin, just add the argument "map" to it, so something like:
ResourceExtractor.exe map generated.hwm

nermanater:
Can anyone please help me understand in layman's terms how to "just add the argument 'map' to it". After googling argument to .exe blah blah forever I couldn't really come up w/ much other than making a shortcut and messing around w/ the target directory :  ...ResourceExtractor.exe" map mylevel.hwm

Myran:
Making a shortcut and changing the target directory like that is one way of doing it, so that should work fine.

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