Author Topic: Unintentional Savings - really annoying  (Read 2459 times)


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  • Maggot Crusher.
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Unintentional Savings - really annoying
« on: May 24, 2014, 05:52:49 PM »
Is there a way to make it so that when one steps on a Save/Checkpoint it sets the respawn point a few paces to the side so if one dies and respawns, they don't respawn exactly on the SAVE forcing a save game of their death? :(


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Re: Unintentional Savings - really annoying
« Reply #1 on: May 24, 2014, 05:59:08 PM »
Not to happy about this solution either, but we can't change that now I'm afraid.
Ideally would be to connect a spawnpoint to a savepoint instead of having the savepoint also be the spawnpoint. OR, turn off saving unless you enter it from the outside, which might actually be possible, but I'm not sure.