Author Topic: Patch Notes for 1.22 (April 2014)  (Read 10828 times)

Myran

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Patch Notes for 1.22 (April 2014)
« on: April 16, 2014, 12:35:57 PM »
So we've been working on adding a new class and also fixing the problems people are having with firewalls and opening ports. The game will try to use Steam networking to go through firewalls when joining games through the server browser or when right clicking on a friend and selecting join game, if either the client or host are not using Steam the game will fall back to the old networking model.

Misc:
  • Added thief class
  • Changed the HUD
  • Added custom mouse cursor
  • Added click sound to buttons in the menu
  • Wizards flame spray now goes through enemies
  • Wizards ice nova no longer has a cast time
  • Wizard flame spray and meteor strike improved

Technical:
  • Now using Steam networking when possible
  • Tweaked game scale for certain resolutions
  • Enemies can now walk through each other when walking at different speeds
  • Strafing now properly netsynced
  • Fized freeze crash when failing to connect to a game

Editor features:
  • Added composite skills 'ground-hit', 'explode'
  • Added passive composite skills 'drop', 'retaliate', 'armor'
  • Custom buffs can now drain mana
  • Custom buffs can now heal enemies

Keppler

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Re: Patch Notes for 1.22 (April 2014)
« Reply #1 on: April 16, 2014, 06:03:33 PM »
I haven't played the game since February now (other games come up, I'm sure you understand), but I still kept myself subscribed to the Steam Hammerwatch forum and when I found that you guys added the thief class, I was positively surprised. Cancelled all my previous plans to play some Diablo for tonight and had a quick run with the thief. And I have to say I am impressed, you are doing a great job guys!

I'll have to go and get my friend to give the thief a go in a multiplayer game as well!

I guess I will post a mini-review on the class once I finish the game with it once.

jaZz_KCS

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Re: Patch Notes for 1.22 (April 2014)
« Reply #2 on: April 17, 2014, 01:33:02 PM »
Thank you guys for updating the Humble Bundle links to 1.22 as well.  ;D

Hipshot

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Re: Patch Notes for 1.22 (April 2014)
« Reply #3 on: April 17, 2014, 03:24:03 PM »
Gog should be updated soon too.

l59674518l

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Re: Patch Notes for 1.22 (April 2014)
« Reply #4 on: April 18, 2014, 01:38:30 AM »
I stayed up till 8am playing warframe and was exhausted, wanting to go to sleep and then saw hammerwatch had an update. It is now 2 and a half hours later and I'm still awake because I was enjoying an awesome new update that you guys have spent your time to create. Thanks for the awesome update, and the thief is really awesome as well.

Eldur

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Re: Patch Notes for 1.22 (April 2014)
« Reply #5 on: May 09, 2014, 04:07:30 PM »
Gog should be updated soon too.

3 weeks, still waiting 8)

Has the music loop glitch been fixed yet? :)
« Last Edit: May 11, 2014, 10:33:06 AM by Hipshot »

Hipshot

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Re: Patch Notes for 1.22 (April 2014)
« Reply #6 on: May 11, 2014, 10:33:14 AM »
Gog should be updated soon too.

3 weeks, still waiting 8)

Has the music loop glitch been fixed yet? :)

Yea, I've noted that too, I don't know why gog hasn't uploaded the new version yet, it was sent to them a while ago now.
The music bug has not been fixed, cause we just don't know what it is really =/

Eldur

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Re: Patch Notes for 1.22 (April 2014)
« Reply #7 on: May 12, 2014, 08:27:25 PM »
Looks like they finally got it... 2.2.0 on gog.com now (they have their own version numbers) - last version I could get there was 2.1.0.4, this one now is named 2.2.0.5.

Edit: It is indeed 1.22 :)

Thanks - going to try the thief :D
« Last Edit: May 12, 2014, 08:34:53 PM by Eldur »

Sol Morningstar

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Re: Patch Notes for 1.22 (April 2014)
« Reply #8 on: May 24, 2014, 09:29:27 PM »
Any ETA on when the new campaign will be out ?! :) My clan and I are freaking dying to play it XD

Nicholas Steel

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Re: Patch Notes for 1.22 (April 2014)
« Reply #9 on: June 05, 2014, 04:53:55 PM »
What does version 2.2.0 entail? That's what GOG is offering (No patch is provided though, have to redownload the entire game...). Edit: nevermind I read the above posts. Strange that they use a different numbering system to the developer of the product.
« Last Edit: June 05, 2014, 04:56:26 PM by Nicholas Steel »
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