Author Topic: Unintentional Savings - really annoying  (Read 3271 times)

DStealth

  • Posts: 3
  • Maggot Crusher.
    • View Profile
Unintentional Savings - really annoying
« on: May 24, 2014, 05:52:49 PM »
Is there a way to make it so that when one steps on a Save/Checkpoint it sets the respawn point a few paces to the side so if one dies and respawns, they don't respawn exactly on the SAVE forcing a save game of their death? :(

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: Unintentional Savings - really annoying
« Reply #1 on: May 24, 2014, 05:59:08 PM »
Not to happy about this solution either, but we can't change that now I'm afraid.
Ideally would be to connect a spawnpoint to a savepoint instead of having the savepoint also be the spawnpoint. OR, turn off saving unless you enter it from the outside, which might actually be possible, but I'm not sure.