Author Topic: AllPlayersArea trigger message  (Read 5812 times)

marmot

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AllPlayersArea trigger message
« on: May 25, 2014, 09:11:51 AM »
Hi there!

Was wondering if there was a way to prevent AllPlayersArea from displaying its associated message more than the times the trigger can be activated?

Hipshot

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Re: AllPlayersArea trigger message
« Reply #1 on: May 25, 2014, 10:40:37 AM »
If you just put in a single "space" there?

Kashlavor

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Re: AllPlayersArea trigger message
« Reply #2 on: May 25, 2014, 12:25:11 PM »
Can you just include a ToggleElement script to turn the area off after it has triggered the maximum number of times?
Starting work on the Lair of the Archnecromantrix, a Hammerwatch campaign!

marmot

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Re: AllPlayersArea trigger message
« Reply #3 on: May 25, 2014, 03:34:35 PM »
If you just put in a single "space" there?
Not sure I understand what you mean...

Can you just include a ToggleElement script to turn the area off after it has triggered the maximum number of times?
This did the trick, thanks!

A bit off-topic, but is there a place I can find all the states the doodads can take?

NekoBaron

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Re: AllPlayersArea trigger message
« Reply #4 on: May 25, 2014, 05:21:47 PM »
If you use the resources extractor you can examine the doodads xml files and see what states they can have for any original game assets.

Hipshot

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Re: AllPlayersArea trigger message
« Reply #5 on: May 25, 2014, 06:59:08 PM »
If you just put in a single "space" there?
Not sure I understand what you mean...

Sorry, I missread the question.

marmot

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Re: AllPlayersArea trigger message
« Reply #6 on: May 27, 2014, 12:56:20 PM »
If you use the resources extractor you can examine the doodads xml files and see what states they can have for any original game assets.
Thanks :)