I'd like to know if there's a way to interact with a doodad spawned with the SpawnObject trigger.
At the moment, I'm looking at making a flickering torch that activates itself with AreaTrigger, using mainly HideObject.
It works fine, but I still have to put an activated torch and I can't think of another way than hiding it at the start of the level.
I'd find it more convenient to spawn it directly within the AreaTrigger sequence and interact with it this way.