Author Topic: [CAMPAIGN] Dingovania - Update April 6, 2017  (Read 102704 times)

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #60 on: February 11, 2016, 06:58:27 PM »
Fixed it. Two of the LevelStarts had the same index. Heh.

Also, we're not going to be able to push the update right away because the town is in shambles. It's getting a facelift/overhaul, but currently it's barely functional.
« Last Edit: February 11, 2016, 07:04:05 PM by dingoZero »

nutria

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #61 on: February 12, 2016, 02:06:14 PM »
Thanks for the fix. I will try it and give you a feedback :-)

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #62 on: February 12, 2016, 04:51:34 PM »
Unfortunately, it's only fixed on our internal build.

This will be pushed to steam once we do some more things to the revamped town.

nutria

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #63 on: February 13, 2016, 10:45:02 AM »
doh.... ok i wait   :'(

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #64 on: February 13, 2016, 11:09:56 PM »
I'll get the whip out so Jooby will work faster ( ͡° ͜ʖ ͡°).

Hipshot

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #65 on: February 21, 2016, 12:53:22 PM »
We are all looking forward to this update =D

t0werblade

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Re: [CAMPAIGN][BETA] Dingovania BETA 1.06 - Update May 17, 2015
« Reply #66 on: March 22, 2016, 05:46:47 AM »
VERY SOON  ;)

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.0 - Update March 23, 2016
« Reply #67 on: March 24, 2016, 04:17:23 AM »
Update pushed.

HiyaMaya

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.0 - Update March 23, 2016
« Reply #68 on: April 18, 2016, 07:03:43 PM »
So me and a friend were playing and we activated the quests in the forest where you have to get Greg to sign his boxers and the spider quest then we saved a quit the game. When we came back on, the text boxes in the forest were misaligned and we couldn't get Greg to sign the boxers and couldn't give the seeds back to David.

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.0 - Update March 23, 2016
« Reply #69 on: April 22, 2016, 02:27:36 AM »
So me and a friend were playing and we activated the quests in the forest where you have to get Greg to sign his boxers and the spider quest then we saved a quit the game. When we came back on, the text boxes in the forest were misaligned and we couldn't get Greg to sign the boxers and couldn't give the seeds back to David.

Noted. Thanks :)

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Reply #70 on: July 06, 2016, 07:53:35 PM »
Update Bump.

TheJossaps

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Reply #71 on: September 25, 2016, 12:52:32 PM »
Loving the campaign so far, but I have run into a bug that has halted my progress.

We went to the cult camp to the west of Dingo Town and had to kill Sungazer Jack's juniper berry crops. We killed it but the VITA cultist NPC who gave us the quest disappears in the middle of the camp and the quest status in the menu still says we have to kill the crops.

What happened before was that when we first killed the crops, a blue rectangle dropped from the crop. When we picked it up, the game crashed on me. After we've tried numerous times to restart the game and kill the crops again, the blue rectangle doesn't drop anymore. So I am unsure if that was the cause.

Can anyone help or at least help edit our save file? We want to finish the game and it's unfortunate it came to a sudden stop due to a bug.

l_u_p_u_s

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Reply #72 on: December 28, 2016, 02:52:38 PM »
Hi Dingovania Devs and Hammerwatch community. I want to add another bug report.

First of all, what I have seen so far looks like the best custom Hammerwatch map I have played. Thumbs up! Unfortunatly, I could only play through the sewers and have a quick look at Dingo town. After traveling south, to the house of Oobie the smuggler, the game crashes. I tried loading an older savegame for several times, but the game always crashes at the same location.

  • I can talk to Oobie,
  • I get the new quest to return to David,
  • the screen goes back,
  • the loading message (waiting for player) appears
  • and then the game crashes.

The crash also seems to corrupt the savegame. Restarting Hammerwatch after the first crash keeps crashing the game while attempting to load the previous (now corrupted) savegame.

I started as ranger, if this could be anyhow connected to the crash.

I can provide a savegame (copy, uncorrupted) from the bonfire right before Oobie's house, if that helps.

Juddinator

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Reply #73 on: February 09, 2017, 02:40:47 PM »
Hi Dingovania and Hammerwatch Community,

I just want to say that I absolutely love Hammerwatch. Dingovania is also an amazing custom map - thank you!  ;D

However, I think I might have found a bug. Currently, I am in a single player Dingovania game in the Greenrealm, the second part of the level, (see attached screengrab). I successfully activated the button on the left last night and entered the green door I'm standing next to. However, because it was late and I got immediately killed by the weights dropping up and down I went back up to the save button, saved, and left the game.

Today I loaded my saved game and the green door is back and the circuit board column above me will not allow me to destroy it again and open the door. I've tried everything going right through the level again looking for things I might have missed but cannot find a way to open the door. Unfortunately, I also do not have an earlier save game to go back to in order to try again (I know stupid!).

Is this a bug or can some kind person help me out?

Many thanks,

Juddinator
« Last Edit: February 09, 2017, 02:42:19 PM by Juddinator »

dingoZero

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Re: [CAMPAIGN][BETA] Dingovania BETA 2.1 - Update July 6, 2016
« Reply #74 on: February 09, 2017, 11:33:03 PM »
Is this a bug or can some kind person help me out?

Many thanks,

Juddinator

You may be able to utilize the debug version of Hammerwatch which is located in the same folder as the editor. Make sure you move your current save to the save folder in the new location as well.

Also, you're going to want to put the following code into a text editor, and save it as "console.xml".

 After this, run the debug version of the game, load your save, and use the "b" key to toggle noclip through the wall. This is the only possible solution I can think of, specifically because this level doesn't exist in our current internal build.
Code: [Select]
<console>
<bind key="F1" command="drawphysics" />
<bind key="F2" command="drawfps" />
<bind key="O">
<command command="speed 1" />
<command command="noclip 0" />
</bind>
<bind key="P">
<command command="speed 5" />
<command command="noclip 1" />
</bind>

<bind key="B">
<command command="noclip" />
</bind>

<bind key="C">
<command command="god" />
<command command="print god" />
</bind>




<bind key="F7">
<command command="reloadui" />
</bind>



<bind key="F5" command="clearenemies" />


<bind key="N">
<command command="save a" />
<command command="print save" />
</bind>

<bind key="M">
<command command="load a" />
<command command="print load" />
</bind>





<bind key="D1" command="speed 1" />
<bind key="D2" command="speed 0.5" />
<bind key="D3" command="speed 0.25" />
<bind key="D4" command="speed 2.5" />
<bind key="D5" command="speed 5" />



<bind key="D0" command="givekey 2" />
<bind key="D9" command="givekey 1" />
<bind key="D8" command="givekey 0" />
<bind key="D7" command="givekey 4" />
<bind key="D6" command="givekey 3" />

<bind key="NumPad1" command="zoom 8" />
<bind key="NumPad2" command="zoom 16" />
<bind key="NumPad3" command="zoom 24" />
<bind key="NumPad4" command="zoom 32" />
<bind key="NumPad5" command="zoom 48" />
<bind key="NumPad6" command="zoom 64" />
<bind key="NumPad7" command="zoom 96" />
<bind key="NumPad8" command="zoom 128" />
<bind key="NumPad9" command="zoom 256" />

<bind key="F8" command="pause" />

<bind key="F12">
<command command="print A4 end" />
<command command="giveupgrades misc1 misc2 misc3 misc4 misc5 off1 off2 off3 off4 off5 def1 def2 def3 def4 def5"/>
<command command="giveupgrade combo"/>
</bind>

<bind key="F11">
<command command="print A4 start" />
<command command="giveupgrades misc1 misc2 misc3 misc4 off1 off2 off3 def1 def2 def3"/>
<command command="giveupgrade combo"/>
</bind>

<bind key="F10">
<command command="print A3 start" />
<command command="giveupgrades misc1 misc2 off1 off2 def1 def2"/>
<command command="giveupgrade combo"/>
</bind>

<bind key="F9">
<command command="print A2 start" />
<command command="giveupgrades misc1 misc2 off1 def1"/>
<command command="giveupgrade combo"/>
</bind>




</console>