Author Topic: [CAMPAIGN] Dingovania - Update April 6, 2017  (Read 87037 times)

dingoZero

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[CAMPAIGN] Dingovania - Update April 6, 2017
« on: June 20, 2014, 08:43:32 AM »
Dingovania Beta

Recently updated the build with the following changes:

- Added more magic letter paths to overworld to help aim players in the
right direction.
- Fixed issue where players would get stuck by invisible physics when
triggering Troy's initial Dingo Keep Dialogue.
- Fixed issue where players were able to enter the mines early by
breaking through the rocks blocking the path.
- Fixed issue where the incorrect sound triggered when a player pressed
the submit button in the diamond health puzzle room
- Fixed issue where players could prematurely enter the sun ritual boss
room by walking in from the right side.


Dropbox Link: https://www.dropbox.com/s/gk2s127rsk9wv58/Dingovania.hwm?dl=0

This is the new and improved file.

Tell us what you think. Here:https://docs.google.com/forms/d/1CqXLrNUK96ZljxkU9N4b8sdeJ3GA_SFlfw0jurmhzkY/viewform


« Last Edit: April 06, 2017, 05:08:47 PM by dingoZero »

dingoZero

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Re: [CAMPAIGN] Dingovania
« Reply #1 on: June 20, 2014, 08:43:48 AM »
Dingovania

To the Hammerwatch Community:

We are almost to the end of the road in developing this campaign.

This version is more or less complete. Save for bugfixes we don't intend on adding any more content.

We are excited to hear what you have to say about Dingovania. If you have feedback of any kind, post either on the steam workshop page, the official forums, or respond to this google survey: https://docs.google.com/forms/d/1CqXLrNUK96ZljxkU9N4b8sdeJ3GA_SFlfw0jurmhzkY/viewform

Thank you for taking the time to play Dingovania.

-Jon, Graham, and David.


« Last Edit: March 07, 2017, 03:13:04 AM by dingoZero »

Hipshot

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Re: [CAMPAIGN] Dingovania
« Reply #2 on: June 20, 2014, 10:26:52 AM »
Wow, snow!
Nice!

MadMan

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Re: [CAMPAIGN] Dingovania
« Reply #3 on: June 20, 2014, 04:16:17 PM »
Theres snow in my map, if that counts. . . :D

Shulai

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Re: [CAMPAIGN] Dingovania
« Reply #4 on: June 21, 2014, 02:39:10 AM »
O.O

Grokitach

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Re: [CAMPAIGN] Dingovania
« Reply #5 on: June 22, 2014, 12:15:01 PM »
Dark souls inspired map :D !

Retodon8

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Re: [CAMPAIGN] Dingovania
« Reply #6 on: June 23, 2014, 11:07:34 AM »
Looks like you're off to a good start! :)

Heretic

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Re: [CAMPAIGN] Dingovania
« Reply #7 on: June 23, 2014, 12:53:18 PM »
This looks promising! Do you have any other info you can share? What kind of campaign, how large/long, etc?

Ykanns

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Re: [CAMPAIGN] Dingovania
« Reply #8 on: June 25, 2014, 10:11:24 PM »
looks awesome, with snow maps are the best
I have a badger named Alfredo. he does not like assholes

TheFreshPrince

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Re: [CAMPAIGN] Dingovania
« Reply #9 on: June 26, 2014, 11:18:33 AM »
This looks pretty promising.
Can't wit to play it - Keep up the good work.

ChrisN

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Re: [CAMPAIGN] Dingovania
« Reply #10 on: June 27, 2014, 08:11:55 AM »
I want to know more! :D

dingoZero

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Re: [CAMPAIGN] Dingovania - Update July 3rd 2014
« Reply #11 on: July 03, 2014, 08:26:58 AM »
Posted additional video content.



We didn't realize how much of our lives would be consumed by this.

Expect more soon.

Hipshot

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Re: [CAMPAIGN] Dingovania - Update July 3rd 2014
« Reply #12 on: July 03, 2014, 11:20:48 AM »
That looks really cool, nice to see so much custom content.

And yes, it takes a lot of time!

Linaru

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Re: [CAMPAIGN] Dingovania - Update July 3rd 2014
« Reply #13 on: July 03, 2014, 03:18:46 PM »
I have the same problem its taken me months to get my first few areas of my map together with completely custom resources, and it amounts to 10-15 minutes of game play.

it takes so much time to produce a good quality campaign.
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Stabaddey Stabaddey Zap
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t0werblade

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Re: [CAMPAIGN] Dingovania - Update July 3rd 2014
« Reply #14 on: July 08, 2014, 11:20:20 PM »
MOAR CUSTOM CONTENT.