Author Topic: [CAMPAIGN] Dingovania - Update April 6, 2017  (Read 24063 times)

robnananana

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Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Reply #90 on: April 01, 2017, 12:12:11 PM »
Thanks for the reply and looking for some solution!
I'm going to replay the original campaign and then come back to dingovania in a week or so.

Maybe you've got just a little hint for the puzzle? :D

t0werblade

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Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Reply #91 on: April 02, 2017, 03:53:27 AM »
Maybe you've got just a little hint for the puzzle? :D

Here's my hint:
Pay attention to the password.

Xzereus

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Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Reply #92 on: April 03, 2017, 01:28:11 PM »
i just ran into a bug while playing with a friend, and I'm hoping there's a way to fix it. We are at the quest where we have to meet Hunter north of town. We were coming from the east to the place where he jumps down and creates a crater, and we ended up passing a bit to the west of the path (still in sight) before he appeared. Unfortunately, it seems that some invisible walls are created when he jumps down, and they are actually blocking us from getting to him. They also do not allow us to go south. There's a natural barrier to the west and the north, so we're effectively trapped in a small area.

Is there any way to trigger the conversation or get the invisible walls out of there? I can edit the save if that's what it needs, just need to know what to edit :)

My friend was very disappointed as he is really enjoying playing through this map as much as I did on my first run.
« Last Edit: April 03, 2017, 01:51:31 PM by Xzereus »

t0werblade

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Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Reply #93 on: April 03, 2017, 06:35:51 PM »
i just ran into a bug while playing with a friend, and I'm hoping there's a way to fix it. We are at the quest where we have to meet Hunter north of town. We were coming from the east to the place where he jumps down and creates a crater, and we ended up passing a bit to the west of the path (still in sight) before he appeared. Unfortunately, it seems that some invisible walls are created when he jumps down, and they are actually blocking us from getting to him. They also do not allow us to go south. There's a natural barrier to the west and the north, so we're effectively trapped in a small area.

Is there any way to trigger the conversation or get the invisible walls out of there? I can edit the save if that's what it needs, just need to know what to edit :)

My friend was very disappointed as he is really enjoying playing through this map as much as I did on my first run.

Super sorry that happened, I know it's frustrating.
Somebody else has mentioned this to me but didn't give me enough details for me to find it.
For now, you're going to need to get your save into debug mode to fix it. I'm going to fix this one as soon as I'm able.
Thanks a lot for posting about it, it really helps.
If you need help transferring your save to the debug version of the game let me know.

dingoZero

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Re: [CAMPAIGN] Dingovania - Update March 6, 2017
« Reply #94 on: April 06, 2017, 05:08:37 PM »
Recently updated the build with the following changes:

- Added more magic letter paths to overworld to help aim players in the
right direction.
- Fixed issue where players would get stuck by invisible physics when
triggering Troy's initial Dingo Keep Dialogue.
- Fixed issue where players were able to enter the mines early by
breaking through the rocks blocking the path.
- Fixed issue where the incorrect sound triggered when a player pressed
the submit button in the diamond health puzzle room
- Fixed issue where players could prematurely enter the sun ritual boss
room by walking in from the right side.