Author Topic: Exit area  (Read 5950 times)

devillol

  • Posts: 7
  • Maggot Crusher.
    • View Profile
Exit area
« on: June 27, 2014, 10:39:10 PM »
Hello there!

I'm facing a "problem".
Scenario: Players start at room, there's a stair to the next area that works fine when I play alone or coop local, but online with a friend doesn't work.

Tried with recShape<allPlayersAreaTrigger>LevelExit/LevelExitArea / recShape<LevelExit/LevelExitArea


How to fix this?

Thank You!



Regards,
Guido Zanella

Kashlavor

  • Posts: 79
  • Spike Dodger.
    • View Profile
Re: Exit area
« Reply #1 on: July 01, 2014, 09:17:09 PM »
What happens when you try it? Just nothing (won't work at all)?

Did you do the whole thing about packing the level and running that?

I've actually never tested any levels over online co-op so I can't say, I'll let you know if I think of anything else.
Starting work on the Lair of the Archnecromantrix, a Hammerwatch campaign!

devillol

  • Posts: 7
  • Maggot Crusher.
    • View Profile
Re: Exit area
« Reply #2 on: July 02, 2014, 01:23:10 AM »
Hi Kashlavor.

Yes, I packed the map without errors.
When I'm alone, teleport works fine, when I run COOP local, works.. but online no. When one player goes to RecShape, execute the message from AllPlayersAreaTrigger, like waiting to all players jump in, but when all players came, nothing happens.



This room its in the same map of another room. I tried make 2 differents maps, edited level.xml, the problem persists.



Thank you!

Myran

  • Developer
  • Posts: 183
    • View Profile
Re: Exit area
« Reply #3 on: July 02, 2014, 09:58:02 AM »
How did you place your area? Can you show a screenshot of it in editor with the scripts on?

Hipshot

  • Developer
  • Posts: 455
  • Level Designer
    • View Profile
Re: Exit area
« Reply #4 on: July 02, 2014, 10:35:33 AM »
You probably placed the area inside the door, this error occurs then.

devillol

  • Posts: 7
  • Maggot Crusher.
    • View Profile
Re: Exit area
« Reply #5 on: July 04, 2014, 07:37:53 AM »
I think the AreaTrigger its fine, its works with 1player, and coop local..





I will expand that area and test online.


Thanks!