Author Topic: Patch Notes for 1.23 (July 2014)  (Read 22820 times)

Myran

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Patch Notes for 1.23 (July 2014)
« on: July 01, 2014, 02:46:04 PM »
Misc:
  • Added priest class
  • Added workshop support
  • Added auto fire
  • Added double lives crutch
  • Added directional marker to minimap to see where other players are
  • Bosses now drop upgrades
  • Certain enemies in act 2 and 4 now drop banners that buff or heal enemies, or drain player mana
  • Replaced glare with bloom
  • Added new particle effects for when enemies die
  • Added timer to statistics screen
  • Fixed crash at the end of hero defense
  • Fixed crash when refreshing server list


Balance:
  • The beginning of the game is now slightly easier
  • Ranger now slowed 50% while shooting
  • Lowered the range of the ranger
  • Paladins heal now only heal players within a small range
  • Increased thief attack speed
  • Increased thief starting health
  • Improved paladin starting shield
  • Increased wizard starting health


Editor features:
  • Added Checkpoint script node for setting spawn points and saving the game
  • Added PlayGibs script node for displaying particle effects
  • AnnounceText script can now show pickup texts
  • Editor can now take large screenshots of an entire level
  • HUD elements can now be shown and hidden from level scripts via the GlobalFlag system
  • DangerAreas can now heal if they have negative damage
« Last Edit: September 16, 2014, 03:13:55 PM by Hipshot »

Blue001

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Re: Patch Notes for 1.23 (July 2014)
« Reply #1 on: July 01, 2014, 02:59:17 PM »
Another couple thing I noticed that weren't listed here.

- You now see how much more mana you need to use an ability if you press it early. Both above your head showing how much more you need (in blue), and down in your mana bar showing how much total it costs (in red). Before it used to say "No Mana" or something.
-IP address is no longer shown in the hosting screen. (Likely for Let's Players like myself. THANKS! :D )



Thoughts on this Patch.
Thank you kindly for autofire!!!!
I can understand the need to nerf the ranger, but two nerfs??? Slowing it while firing was enough in my opinion to make it 2 times harder to play the ranger (which is good actually). Lowering its range seems a bit much.

Suggestions...
- Would really love to see a Player Stat screen, showing your base and variation values for health, movement speed, etc. So you can see how many +5% bonuses you have and what your base would be without them.
- Maybe also track "Secrets Found" on the statistics screen?
« Last Edit: July 02, 2014, 01:57:40 PM by Blue001 »
Once upon a time I Production Manager on Terraria. Now I make Let's Plays, (Doing one of Hammerwatch now.) check them out!
https://www.youtube.com/user/BlueZeroZeroOne

kingsven

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Re: Patch Notes for 1.23 (July 2014)
« Reply #2 on: July 01, 2014, 08:08:23 PM »
i like the new priest class a lot. you can heal your allies or dmg the enemy. makes him viable for solo and coop play!! awesome.

i hope the forum gets some more attention after the steam summer sales. i love the game so far.

i would agree with the suggestion of a stats screen, would be awesome.

jaZz_KCS

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Re: Patch Notes for 1.23 (July 2014)
« Reply #3 on: July 02, 2014, 09:14:40 AM »
Guys, you forgot again to update the Humble Bundle links. They are still version 1.22.
Please do not forget that there are still a lot of ppl either not using that abomination called "Steam", or that - like me - have bought your game in a Humble Bundle.


Thanks in advance.
jaZz
« Last Edit: July 02, 2014, 09:22:12 AM by jaZz_KCS »

Hipshot

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Re: Patch Notes for 1.23 (July 2014)
« Reply #4 on: July 02, 2014, 09:50:51 AM »
We didn't forget, drm-free versions are always a bit behind =(

jaZz_KCS

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Re: Patch Notes for 1.23 (July 2014)
« Reply #5 on: July 02, 2014, 12:01:23 PM »
Good things take time I guess.

Actually, I honestlt didn't think you forgot this time, I just thought I would whine around this time before this version gets a week old and everybody is talking about the new version and I wouldn't be able to take part...


Hipshot

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Re: Patch Notes for 1.23 (July 2014)
« Reply #6 on: July 02, 2014, 01:02:51 PM »
A thing is also, that steam is a good testing ground for us, because we know that the steam players will have the patch, it's more difficult to "force and test" changes upon the drm people. If the steam version crashes, we can just update it almost directly.

CrusaderDeleters

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Re: Patch Notes for 1.23 (July 2014)
« Reply #7 on: July 02, 2014, 03:30:00 PM »
that abomination called "Steam"
Not trying to jump off the tracks of the topic, but the "abomination" is actually making it easier for players to download and install the most recent versions of the game, and the most recent versions of the custom maps.
The King of Maernol

hoffa911

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Re: Patch Notes for 1.23 (July 2014)
« Reply #8 on: July 03, 2014, 08:35:20 PM »
Any idea when you're going to get the editor working with intel machines again?

Orden

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Re: Patch Notes for 1.23 (July 2014)
« Reply #9 on: July 03, 2014, 11:30:24 PM »
Everytime I join an on-line match while they are in-game, the background music is the menu's until we change level.
I don't know if this happened in the previous patch because I only played with friends.

marmot

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Re: Patch Notes for 1.23 (July 2014)
« Reply #10 on: July 04, 2014, 09:30:57 AM »
Where's the GOG? ;D

This update shouldn't break custom maps right?
Nice changelog by the way :)

jaZz_KCS

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Re: Patch Notes for 1.23 (July 2014)
« Reply #11 on: July 04, 2014, 11:50:38 AM »
Yeah they use the Steam community as guinnea pigs for new releases and let them test it out and get feedback, which I'm totally fine with.

When the new version is ironed out it will be available for GoG and Humble Bundle DL links as well...

marmot

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Re: Patch Notes for 1.23 (July 2014)
« Reply #12 on: July 09, 2014, 11:28:05 AM »
Yeah, read that :)
Was just  being slightly impatient, but it's up now.
Thanks for the update!

Gimlao

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Re: Patch Notes for 1.23 (July 2014)
« Reply #13 on: July 09, 2014, 12:47:25 PM »
I just killed some mob, and now there's a red flag with a skull here that I can destroy.

What's its purpose? x)

Then, I noticed that it's easier to detect when light orbs ennemies will die with their new animation.
« Last Edit: July 09, 2014, 01:24:05 PM by Gimlao »

Hipshot

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Re: Patch Notes for 1.23 (July 2014)
« Reply #14 on: July 09, 2014, 02:29:14 PM »
That's a blood banner, gives monsters around it bloodlust.

Our new artist christian made that effect new wisp effect.