Thanks for the feedback Chris, I really appreciate it. I see you guys are very thorough in your play throughs. Most of those were simple fixes and will be corrected in the next patch. I'll respond to a few of the ones that aren't so easy here:
For that that haven't played through spoilers are ahead.
- I think the score not working is out of my control, I have all the same code in menu/gui/end.xml except for replacing the castle with my own image.
- Regarding the panel bridge in Griffin Chapel I'm not sure what you mean by death area overlap, if you are on the bridge when it vanishes you are supposed to die, otherwise you would get stuck. Unless you somehow took damage while the bridge was still active.
- The spike shooter in Guardian of Ice can be avoided by triggering the ice spikes to the left and right to block the spikes while you run through.
- The doors appearing on the minimap is something that needs work but I'm not prioritizing, it mostly occurs in the early areas because I wasn't destroying them after they finished opening since they had to minimap icon in previous versions.
- The rune puzzle in the north-east corner of Guardian of Ice is working as intended, not sure what confused you.
- The lava in Guardian of Fire does very little damage and is working as intended.
- Is the Guardian of Ice bug regarding the checkpoint possibly from an earlier version? The checkpoint seems to be working fine when I tested it.
- I'm not sure what to do about the original powerups being dropped by breakables. They are base assets do if I wanted to remove I'd either have to change the base asset and just keep a backup (which is probably what I'll end up doing) or create new breakables that are part of the hexen mod which would mean replacing every single one.
- Ok, the scoring bug is a strange one, might have had to do with us loading and doing all sorts of strange things while playing, it kept score in the statistics screen, but never showed them properly on the end screen.
- The Griffin damage area was when we were walking back from completing everything on those other sides, it's a strange bug I admit that, look in that area and see if you see any damage areas that can partly overlap the glass bridge
- The guardian of ice puzzle confused us, because we never understood what the buttons did. We felt as we completed the runes AFTER the door was opened and we never understood what happened then.
- It's mostly that you CAN get trapped there and HAVE to die so =)
- The guardian of ice bug might have been form a earlier version yes, we didn't want to "try" it now because last time we did, it messed up the entire game for us haha
- You can easily fix this, copy the barrels and crates from the original assets folder and place them in your mod folder, open them and just remove the loot table and there will be no old mana and such dropped. OR you can just do the same with the mana item, just take your new mana and make a duplicate and name it the same as the old mana and it will replace it.
Btw, thanks for fixing that part in the beginning where you had to die before, now there's a path underneath where you can walk back!