Custom mapping and Mods > Editor Discussion

Custom HUD

(1/2) > >>

Hipshot:
Ok, here's an example I made on toggleable HUD elements, made possible in the last patch (123).

[EXAMPLE] || [SOURCE]

It demonstrates an intro, a tutorial text, a simple text notation and a solvable "quest". I provided the source so everyone can see how I did this.

Amran:
Great, thank you for posting this sample! I've used this to add a hud element for the shovel in Pirate's Cove.

MadMan:
PRO

MadMan:
What does the "Sprite anchor" mean? It has "100% 50%" what do these percentages mean?

Thanks.

Hipshot:
Anchor is a position thing. Play around with it and you will see how it works.

Pro tip, use my console.xml, then hit F7 after you saved the gui/hud.xml, then it will update w/o restarting, makes your life much easier!

Navigation

[0] Message Index

[#] Next page

Go to full version