Custom mapping and Mods > Editor Discussion
Custom HUD
Hipshot:
Ok, here's an example I made on toggleable HUD elements, made possible in the last patch (123).
[EXAMPLE] || [SOURCE]
It demonstrates an intro, a tutorial text, a simple text notation and a solvable "quest". I provided the source so everyone can see how I did this.
Amran:
Great, thank you for posting this sample! I've used this to add a hud element for the shovel in Pirate's Cove.
MadMan:
PRO
MadMan:
What does the "Sprite anchor" mean? It has "100% 50%" what do these percentages mean?
Thanks.
Hipshot:
Anchor is a position thing. Play around with it and you will see how it works.
Pro tip, use my console.xml, then hit F7 after you saved the gui/hud.xml, then it will update w/o restarting, makes your life much easier!
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