Author Topic: Importing Custom Doodads  (Read 12994 times)

TheFreshPrince

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Importing Custom Doodads
« on: July 08, 2014, 10:37:34 AM »
So I recently finished changing a doodad and want to use it in my map.
I tried replacing the old picture file (Speical_egg) with my version of it.
It has not done anything to the doodad.
Please help??

CrusaderDeleters

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Re: Importing Custom Doodads
« Reply #1 on: July 08, 2014, 01:17:35 PM »
Did you edit the file path for the new doodad image?
I usually keep it in my own doodad subfolder within my campaign map:
Hammerwatch/editor/Imprisoned/doodads/decoration/test.png
The King of Maernol

Heretic

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Re: Importing Custom Doodads
« Reply #2 on: July 08, 2014, 01:38:08 PM »
Which doodad are you replacing? In the editor what is the .xml you're trying to replace? Also - I can show you how to add it as a new one rather than just replace the old one.


CrusaderDeleters

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Re: Importing Custom Doodads
« Reply #3 on: July 08, 2014, 09:00:28 PM »
I can show you how to add it as a new one rather than just replace the old one.
Tis much easier and better.
The King of Maernol

hoffa911

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Re: Importing Custom Doodads
« Reply #4 on: July 10, 2014, 04:31:07 PM »
Thein has made a program that makes creating new doodads easier than ever. You can find it here: http://hammerwatch.com/forum/index.php?topic=2081.0

TheFreshPrince

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Re: Importing Custom Doodads
« Reply #5 on: July 20, 2014, 01:04:02 PM »
Did you edit the file path for the new doodad image?
I usually keep it in my own doodad subfolder within my campaign map:
Hammerwatch/editor/Imprisoned/doodads/decoration/test.png

Hey I am so sorry for the late reply - Have been busy with other things.
I am still struggling with this question and the answer is 'No' I have not edited the file to the path for the new doodad image.
I actually am completely new new to this whole custom sprite thing and do not understand what to do at the slightest - Any help would be much appreciated  :(

TheFreshPrince

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Re: Importing Custom Doodads
« Reply #6 on: July 20, 2014, 01:08:07 PM »
Which doodad are you replacing? In the editor what is the .xml you're trying to replace? Also - I can show you how to add it as a new one rather than just replace the old one.
Sorry for late response.
I am trying to change 'eeg_guy' I do believe and I would love help finding out how to add it as a new one - Anything that will let me add my own sprite in the game.
PS. If you look at the picture I linked the girl with her torso in half is the one I changed - It is usually someone wearing some sort of space helmet.

CrusaderDeleters

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Re: Importing Custom Doodads
« Reply #7 on: July 22, 2014, 04:36:27 PM »
Did you edit the file path for the new doodad image?
I usually keep it in my own doodad subfolder within my campaign map:
Hammerwatch/editor/Imprisoned/doodads/decoration/test.png

Hey I am so sorry for the late reply - Have been busy with other things.
I am still struggling with this question and the answer is 'No' I have not edited the file to the path for the new doodad image.
I actually am completely new new to this whole custom sprite thing and do not understand what to do at the slightest - Any help would be much appreciated  :(
It would be easier to explain it like this:
You have a folder. Hammerwatch/Editor. In there, you copy the Example campaign and call it "MyCampaignName". You should see a folder named "doodads" in it.
From here, create a folder named "Decoration", and copy special_eeg.png and eeg_guy.xml over to your "Decoration" folder.'

Make the same changes to special_eeg.png, and in eeg_guy.xml, change the line "<texture>doodads/special/special_eeg.png</texture>" to "<texture>doodads/decoration/special_eeg.png</texture>"

The Texture Path was changed from the special folder to the decoration folder.
The King of Maernol