Just got started. Having a sense of people and towns is a nice change after so many dives through the main campaign always being waist deep in monster!
Is there anything you can do about the dialog interface?
A button to scroll through to the next message would be great. I've walked away from 2 different people now having read what they said, only to find they had more to say.
If you can make it button sensitive, it might be easier to read through the dialog if each sentence had its own box with a (more..) or some kind of icon to indicate they have more to say on each box until they dialog is complete.
That seems pretty intuitive to me when it comes to talking to NPC's. It also, hopefully, would reduce the size of the text boxes. Large blobs of text are daunting, and I have friends with this game that wouldn't even bother to read it the moment one of those huge boxes filled their screens.
EDIT: Right after posting this, I found the guest book. That's really nice to look at and gives you an idea of where you are in flipping through the book. Must better then trying to talk to the NPCs.
EDIT 2: Arena boss mysterious reset his HP bar on me. I had killed 3 of the mouths and the HP bar was at about 65-70%. Did a little damage to it in the south central part of the map. It wandered off, and suddenly had full HP again. Another mouth finally showed up and died quickly without changing the boss HP. The rest of the fight went fine with the final mouth going showing boss HP bar damage until I won.
Playing as Cleric on Hard. Inf lives. with Run Speed 1, Smite 1, Move Penalty 1, Drain Circle, and 1 mana upgrade. Picked up 4 damage upgrades, 2 armor, 1 mana, and 3 health. Had around 343 gold during the fight. Is there any other info that would be helpful for these situations?