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Hammerwatch Forum
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Custom mapping and Mods
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Editor Discussion
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Changedoodadstate Specific
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Topic: Changedoodadstate Specific (Read 3984 times)
TheFreshPrince
Posts: 14
Changedoodadstate Specific
«
on:
August 17, 2014, 09:57:32 AM »
I am trying to make a lever which will have an animation (lever moves) when activated. I have used Changedoodadstate on it but it will not work. I have used Changedoodadstate on buttons before which have worked so is it possible for the lever to change state?
Also I am wondering if there is a way that you have to hit the lever for it to activate - I have tryed connecting a Objecteventtrigger with "hit" set to a lever but that doesn't work either.
Thank you.
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Developer
Posts: 455
Level Designer
Re: Changedoodadstate Specific
«
Reply #1 on:
August 18, 2014, 11:14:37 AM »
There's some kind of physics bug in the game, so sometimes (most times) you can't hit things like these from above.
Also, use the state "right" on hit, then it works =)
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TheFreshPrince
Posts: 14
Re: Changedoodadstate Specific
«
Reply #2 on:
August 21, 2014, 09:41:19 AM »
Thank it works now
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Hammerwatch Forum
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Custom mapping and Mods
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Editor Discussion
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Changedoodadstate Specific