Author Topic: [Class Idea] Ronin  (Read 3978 times)

ZarroTsu

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[Class Idea] Ronin
« on: September 20, 2014, 04:23:22 PM »
RŌNIN

A samurai without a lord, the Ronin is a middle-ground melee class. While not as strong as the Paladin or Theif in terms of offense, the Ronin's greatest ability is using the enemy's numbers against them. He can gain mana with every enemy killed, and unleash very powerful skills. Counter to this, however, his mana will constantly reduce over time.

Appearance

The Ronin prefers no hat or helmet, and wears his messed grey hair in a short pony-tail behind his head. He is equipped with a long katana, and wears a red Japanese surcoat, with a white shirt underneath. Light blue Hakama. White Tabi with beige sandals.

Stats
StartingUpgrade 1Upgrade 2Upgrade 3Upgrade 4Upgrade 5
Health
50
75
100
120
140
160
Defense
1
2
4
5
7
8
Mana
100
120
140
160
180
200
M.Regen
-5/s
-4.75/s
-4.5/s
-4.25/s
-4/s
-3.75/s
Speed
0.85
1
1.15
1.3


Active Skills

Taihō ("Cannon") (Has at beginning)
  • Fires a crescent-shaped, wide projectile in a straight line.
  • Pierces several enemies and deals decent damage.
  • Has a fixed width of about 1.75 tiles.
  • Has a fixed range of about 6 tiles.
StartingUpgrade 1Upgrade 2Upgrade 3Upgrade 4
Damage
1x
1.25x
1.5x
1.75x
2x
Pierces
6
9
12
16
20
Mana Cost
20


Senkō ("Flash")
  • Ronin teleports forward an upgradable distance.
  • Everything between where the Ronin was and ends up is damaged.
  • Has a fixed "width" of 1 tile.
StartingUpgrade 1Upgrade 2Upgrade 3
Damage
2x
3x
4x
5x
Range
5
5.5
6
6.5
Mana Cost
60


Gekido ("Wrath")
  • Ronin undergoes 'Bloodlust' buff.
  • While active, Ronin's 'Focus' passive is disabled.
  • While active, Mana degen is increased. Listed vales are 'added' to base degen.
  • Mana cost is required to enter the bloodlust state.
  • Skill wears off when Mana is 0.
StartingUpgrade 1Upgrade 2
M.Regen
-5/s
-4.5/s
-4/s
Mana Cost
25
20
15


Passive Skills

Battle Lust (Has at beginning)
  • Ronin gains mana for every enemy killed.
Value is 'per kill'.
StartingUpgrade 1Upgrade 2Upgrade 3
Recovery
1
2
3
4


Focus (Has at beginning)
  • Halts mana degeneration when an enemy is killed.
Value is in seconds.
StartingUpgrade 1Upgrade 2Upgrade 3
Pause
0.75
1
1.25
1.5


Gameplay & Strategy

While playing as the Ronin, you have to constantly throw yourself at the enemy to keep your mana up, both as a recovery tactic and to prevent losing it. After killing enough enemies, he can unleash his stronger abilities to decimate more enemies, and this in turn provides a nice cycle of fast-paced gameplay.

Might be difficult to use in multiplayer parties due to other players 'stealing' kills.

The recovery potion becomes incredibly valuable as a mana booster, and can help set up Gekido on a whim. If used at the right time, you can keep the Battle Lust going, and stay in Bloodlust mode for a very long time.
« Last Edit: September 20, 2014, 04:24:56 PM by ZarroTsu »

Jelkan

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Re: [Class Idea] Ronin
« Reply #1 on: September 21, 2014, 12:56:45 AM »
I like the idea, although the mana degeneration seems a bit unorthodox(not saying that's a bad thing). I'd imagine it would be ridiculously powerful because of the drawbacks, but a properly aggressive player wouldn't really suffer the mana degeneration much of the time due to focus. The concept is interesting and I'd personally enjoy playing something like this assuming it was properly implemented and balanced.

Ps. I'd assume you're trying to emulate rage (example: warrior class from WoW) with the mana degeneration while "out of combat"?