Author Topic: [Tool] HWMod - Modify Hammerwatch on a whole new level  (Read 13237 times)

joedf

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[Tool] HWMod - Modify Hammerwatch on a whole new level
« on: October 18, 2014, 02:07:12 AM »
HWMod - Modify Hammerwatch on a whole new level



I present to you, 2 simple scripts I wrote to Unpack+Pack the "assets.bin" file found in your Hammerwatch installation folder. I believe that with this tool, we can now use Hammerwatch like an RPG engine but without limitation to just levels. For example:  changing how the main menu looks like, The language files (translate the game), etc. This tool goes well with Hammersprite to generate the xml for replacing some of the original sprites with new ones. Simply put, this is for modifying Hammerwatch the game, itself. Hammerwatch is awesome.

HW-Extract.exe - A simple tool extract the "assets.bin"
HW-Pack.exe - This goes with HW-Extract.exe, to Pack it back to "assets.bin"

Revision Date : 2014/10/17
Source on GitHub : https://github.com/joedf/HWSEdit/tree/master/HWMod
Prebuilt Binary Download (HW-Extract tool) : https://github.com/joedf/HWSEdit/raw/master/dist/HW-Extract.exe
Prebuilt Binary Download (HW-Pack tool) : https://github.com/joedf/HWSEdit/raw/master/dist/HW-Pack.exe
Released under the MIT License
« Last Edit: October 18, 2014, 02:09:31 AM by joedf »

Kashlavor

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #1 on: October 18, 2014, 03:49:23 AM »
So what precisely does it do above and beyond the ResourceExtractor?

Lets you re-pack the assets.bin so that you can change the main menu?
Starting work on the Lair of the Archnecromantrix, a Hammerwatch campaign!

joedf

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #2 on: October 18, 2014, 04:06:15 AM »
Changes the graphics, the classes, the sounds, the music, add New classes, the language/translation, etc.

Hipshot

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #3 on: October 18, 2014, 09:43:53 AM »
Nice, but there's no need for it? You can just extract all files now and you don't need to pack them into the bin to edit and see the changes?

joedf

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #4 on: October 18, 2014, 09:45:51 AM »
Really ? Poop... It's ok then. :P

Hipshot

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #5 on: October 18, 2014, 10:59:02 AM »
Well, it's good if you wanna distribute your own binfile I guess, but the only need to do that is if you wanna do pre-level load menu changes I think.

CrusaderDeleters

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #6 on: October 19, 2014, 05:24:12 PM »
Bringing Hammerwatch to a whole new level? Nah. To a whole new Hammer. Or Watch, whichever you prefer.
The King of Maernol

Dai Tou Zai

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #7 on: October 19, 2014, 06:59:12 PM »
Bringing Hammerwatch to a whole new level? Nah. To a whole new Hammer. Or Watch, whichever you prefer.
Damn somebody beat me to the bad joke  :'(
No i'm not blitzcrank, stop asking me.

joedf

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #8 on: October 19, 2014, 07:09:17 PM »
 ;)

CrusaderDeleters

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Re: [Tool] HWMod - Modify Hammerwatch on a whole new level
« Reply #9 on: October 19, 2014, 08:12:36 PM »
Bringing Hammerwatch to a whole new level? Nah. To a whole new Hammer. Or Watch, whichever you prefer.
Damn somebody beat me to the bad joke  :'(
It's what I do! :D
The King of Maernol