Author Topic: Preview Window  (Read 4305 times)

Grizwhirl

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Preview Window
« on: August 13, 2013, 09:08:30 AM »
Is it possible to put in a preview window in the editor so I can see what each tileset or doodad is before I place it?

Juschlan

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Re: Preview Window
« Reply #1 on: August 13, 2013, 12:06:17 PM »
I used the editor before and after some time you will know what the tile name is for
a_crn_l_dn
Theme A, corner, left, down. Pretty simple, but pictures would really be easier to deal with, and yet I found no way to do that. Maybe that will be added in the future.

Linaru

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Re: Preview Window
« Reply #2 on: August 13, 2013, 12:24:33 PM »
the naming layout makes it pretty easy to tell what things are, and when working with custom graphics you name them all your self.

tough i agree a preview would be helpful i'm not sure how well it would work, aside form the fact that would take a lot of programming to add a preview window, doodads can be almost any size so depending on the size of the preview window you might not be able to see much on larger ones.
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Juschlan

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Re: Preview Window
« Reply #3 on: August 13, 2013, 12:52:03 PM »
I don't think it's much work. But I don't know, howto programm things^^ All I know is: it's a giant wall of text.

Just say there's a preview window above the list (or below) that shows the tile you selected. You can scroll in/out to change the zoom, if your mouse hovers over the preview window(Or using +/- buttons).

I think that would be a good idea. Maybe it will be added soon  :P

And maybe there will be a "Suggestions" thread on the forum, because atm I feel wrong  :(

Grizwhirl

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Re: Preview Window
« Reply #4 on: August 13, 2013, 03:51:53 PM »
Ya I've started to get the naming down now after playing with it for a few hours ;D, was just wondering if it was something to be added later.

kanita

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Re: Preview Window
« Reply #5 on: December 20, 2014, 08:32:28 AM »
if You copy the assets.bin and drag it into the resource extractor it will create a folder that shows all the game elements, you can look at the .xmls to see how they do custom mobs or items.

just put your own inside the appropriate folder.
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