Hey guys
I'm new and tried for many hours yesterday to get this effect. I have 3 sets of spawners, 1 set has 3 spawners (bats). I want all the spawners to spawn a bat every 250ms. So i connected them all to a timetrigger and they all spawn at the same time.
What i want to achieve now is that i have the 3 sets. So only 3 spawners spawn at 250ms, then get disabled and the next set gets enabled. At the end, the first set should get enabled again. I got some solutions but they involved insane amounts of scripting and im sure there must be an easier way.
The same logic would probably apply to the spike-traps that you see in the campaign, where some traps are activated and some aren't and then it changes.
Whats the best way to achieve this?
Thanks for your help!