Author Topic: Skill of Prist Drain Area  (Read 5349 times)

Huki

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Skill of Prist Drain Area
« on: March 21, 2015, 11:01:01 AM »
Hello there,

I made ​​enemies ([behavior = "composite"]) to do you if I should do to not work the drain area of Priest ?

Thanks for reading!! ;D

rpc190

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Re: Skill of Prist Drain Area
« Reply #1 on: March 22, 2015, 12:33:11 PM »
Okay that wasn't the greatest sentence ever constructed, I don't think anyone understands what you're asking for, is it:

A) You want to make an enemy ability that functions like the Priest drain?
B) You want to make an enemy that is the Priest drain doesn't work on?

Huki

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Re: Skill of Prist Drain Area
« Reply #2 on: March 22, 2015, 01:14:55 PM »
Thank you, rpc190!!

I am seeking answers to B.

rpc190

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Re: Skill of Prist Drain Area
« Reply #3 on: March 22, 2015, 04:16:40 PM »
Unfortunately as far as I know your options are pretty limited. The only way I'm aware of that you can do this is by adding the following line at the very of the actor code (before </actor> of course).

Code: [Select]
<collision static="true" collision-response="false">
<circle offset="0 0" radius="4" />j
</collision>

This will also make so your actor can't move, that's the downside, hopefully that works for you. It doesn't work if you change it to collision static="false" unfortunately. You can try inserting the collision-response="false" into random areas in actor behavior and you might get something since that's what makes it not register but I didn't have any luck with that.

Huki

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Re: Skill of Prist Drain Area
« Reply #4 on: March 23, 2015, 04:02:16 AM »
Thank you, rpc190!

I could not make an ideal enemy.
However, the answer of rpc190 was a great help to me!
Thanks anyway!