Author Topic: standard spikes  (Read 4536 times)

hiiplayhw

  • Posts: 14
  • Maggot Crusher.
    • View Profile
standard spikes
« on: March 31, 2015, 02:07:06 PM »
Hello,

I am making a minimap for my friends. However, when I try to use a 999hp dangerarea and a shape for spikes, it seems like it temporarily deactivates when I die to it (I know this from starting at camera and repeatedly walking through it). How can I fix it? Even when I set the frequency to 10, there is a huge gap and I can walk across an entire spike tile without dying. Also, is there any way to cover a large area of spikes with a dangerarea at a time, or do I have to make numerous small shapes? Thank you.

dingoZero

  • Posts: 50
  • Dingovania
    • View Profile
Re: standard spikes
« Reply #1 on: April 01, 2015, 06:15:25 AM »
'I am making a minimap for my friends'

:) that's how it starts...

Could you elaborate on how you are scripting these spikes? I could help if I knew exactly how you were trying to script them.

Better yet, attach the level file you are working on.


hiiplayhw

  • Posts: 14
  • Maggot Crusher.
    • View Profile
Re: standard spikes
« Reply #2 on: April 02, 2015, 08:02:59 PM »
Thanks, but I think I figured it out. I didn't change anything (that I know of) and now I die instantly every time.