Custom mapping and Mods > Editor Discussion

Make spawned monster follow path


I can see in the defense map, that you can somehow link the spawn object script to the actor node of the moveAI script, but I can only make it attach to an actor. Does anyone know how to attach the spawn object script instead of an actor?

Right click any SpawnObject while in the selection mode for a script such as MoveAI and you will get the option to select 'Last Spawned'. A quick word of warning this doesn't work if the spawned object is a prefab, so keep that in mind when planning.

Ah, that was nice and easy. Thanks again.


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