Author Topic: Good/bad ending?  (Read 3358 times)

Flemse

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Good/bad ending?
« on: March 21, 2016, 09:16:03 PM »
We have been trying to figure out how to add good/bad ending deping on you getting an item or not, but can't figure it out. Anyone know how to add goo/bad ending?

rpc190

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Re: Good/bad ending?
« Reply #1 on: March 22, 2016, 12:30:15 AM »
Well if you're talking about just a bunch of events that happen only if you picked up the item then it's as simple as adding a Global Variable to be turned on when the item is picked up via a ObjectEvent.

But assuming you are talking about the splash screen that gets displayed at the end I can shed a little bit of light:

I believe the triggers for the two different screens are hard coded, you get the 'bad' ending by triggering a GlobalEventTrigger with Event set to "end_game" and the 'good' ending by doing the same with the Event set to "end_game_survive". Then it's just a matter of making the splash screens and any moving parts for it, which can be tricky.

Have a look at menus/end.xml , menus/end.png , and menus/gui/end.xml to get an understanding of what you will have to change. I think it is likely that you will have to stick with castle-broken for your 'good' ending image name, as I can't seem to find in mentioned in the gui folder. The developers could probably clarify this.

Flemse

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Re: Good/bad ending?
« Reply #2 on: March 22, 2016, 12:23:05 PM »
You assume correct, and we have experienced the same issues. We'd really like to use our own splash screens for the endings.