Hi editors,
I have a relatively puzzle heavy custom map, so I run into these kinds of problems a lot.
But there is one I have not been able to solve. (Hopefully with your help I can)
The bug only happens in Multiplayer testing
The puzzle: (See image)
I have a few statues which I can move by pushing them. (inspired by the custom campaign Hexen: Beyond Hammerwatch)
The statues are actually enemies with no attack and their movement is set to zero.
-If you push them to the runes an area trigger either lowers or raises the bridge.
- Get the right combination and you can cross the bridge.
What goes wrong/the error in multiplayer:
Whenever other players try to move the statues they appear to jump/teleport or move on their own a bit.
At first for them it looks like they are pushing the statues, but after a second or two they have walked past it.
As the host I can still push them the way I intend.
I am fairly certain this is not an issue with the internet connection.
I have tried increasing the collision area of the statues, but that did not work.
I think I need a different method of making pushable/moveable statues.
If anybody has any idea how to solve this one, I would be really grateful.
Kind Regards,
The Pizza_wizard (formerly known as Pyrodioxide)