Author Topic: [Actor] new monsters: gretch and gobelin  (Read 21330 times)

auspexRex

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[Actor] new monsters: gretch and gobelin
« on: August 16, 2013, 03:13:29 PM »
Here's my first simple stab at some custom monsters.

https://www.dropbox.com/s/k57ya51zdrp0azh/ar-hw-monsters-8-29-2013.zip

basic gretch:


elite gretch:


gobelin, with death animation:


Just unzip and put the .png and .xml files together in /actors under your campaign's directory to use them in the editor.

(edited 8-29-1013 to update file link, previews)
« Last Edit: August 29, 2013, 03:56:03 PM by auspexRex »

Juschlan

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Re: [Actor] new monsters: gretch and gobelin
« Reply #1 on: August 16, 2013, 11:58:43 PM »
Pretty small, looks good though

auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #2 on: August 17, 2013, 12:51:57 AM »
They look quite a bit bigger in the game and in the editor.  The raw png's are really quite small for all the assets.

The game does some doubling, or maybe even quadrupling of the raw assets. So the end product looks about 4 times bigger.
« Last Edit: August 17, 2013, 07:30:17 AM by auspexRex »

Hipshot

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Re: [Actor] new monsters: gretch and gobelin
« Reply #3 on: August 17, 2013, 01:11:49 AM »
This is awesome =)

auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #4 on: August 17, 2013, 07:29:18 AM »
Thanks!  :D

Linaru

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Re: [Actor] new monsters: gretch and gobelin
« Reply #5 on: August 17, 2013, 01:31:35 PM »
These are really great.

you should add death animations and corpses, the game supports them but doesn't use them because the dev's didn't have the time or resources to draw them for every mob.

also goblins head is a little rectangular when going east or west.

really well done tough =3
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auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #6 on: August 17, 2013, 01:46:56 PM »
Thanks! I tried to make the heads less blocky from the side but everything I tried looked worse. I maybe could get it right with a semi-transparent color touch-up.

What are the attributes for death and corpses? just name="death" and name="corpse" or?


Linaru

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Re: [Actor] new monsters: gretch and gobelin
« Reply #7 on: August 17, 2013, 02:03:34 PM »
Thanks! I tried to make the heads less blocky from the side but everything I tried looked worse. I maybe could get it right with a semi-transparent color touch-up.

What are the attributes for death and corpses? just name="death" and name="corpse" or?

Code: [Select]
<entry name="corpse"><string>actors/corpse/boss_lich_corpse.xml</string></entry> basically tells it to spawn a corpse on its death, usualy make the corpse look like the last frame of the death animation. be careful, if you add collisions they could potentially block passage so need to design the corpse to look like it can be walked on unless its amob you dont expect to be everywhere like a boss.

the corpse.xml it self looks like this:
Code: [Select]
<doodad defaultlayer="-1" ao="false">
<sprite scale="16">
<texture>actors/boss_lich/boss_lich.png</texture>
<origin>12 14</origin>
<frame>216 72 24 24</frame>
</sprite>
</doodad>
tough you could easily animate it if you wanted.
I put all my Corpses into a separate corpse folder, it really help to keep the actors folder tidy and it will make it easy for others to use if its more standard.


the death is an animation thats something like this :
Code: [Select]
<!-- Death -->
<sprite scale="16" name="death">
<texture>actors/boss_lich/boss_lich.png</texture>
<origin>12 14</origin>
<frame time="125">192 0 24 24</frame>
<frame time="125">216 0 24 24</frame>
<frame time="125">192 24 24 24</frame>
<frame time="125">216 24 24 24</frame>
<frame time="125">192 48 24 24</frame>
<frame time="125">216 48 24 24</frame>
<frame time="175">192 72 24 24</frame>
<frame time="550">216 72 24 24</frame>
</sprite>
« Last Edit: August 17, 2013, 02:06:20 PM by Linaru »
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auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #8 on: August 17, 2013, 02:06:40 PM »
Excellent! Thanks.

I managed to make the head a little less blocky, I think. made a few minor tweaks and updated the files.

Now for some death animations and corpses.

Linaru

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Re: [Actor] new monsters: gretch and gobelin
« Reply #9 on: August 17, 2013, 02:09:02 PM »
Excellent! Thanks.

I managed to make the head a little less blocky, I think. made a few minor tweaks and updated the files.

Now for some death animations and corpses.

i was considering doing a goblin cave tile set for my survival map, if your planning on doing more mobs perhaps we could collaborate a bit to produce a complete theme?
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auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #10 on: August 17, 2013, 03:37:48 PM »
That sounds fun, but I'm mostly just playing around right now. I may make some more mobs though. I'm thinking of making something a bit bigger, a little bit more like a mini-boss.

Linaru

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Re: [Actor] new monsters: gretch and gobelin
« Reply #11 on: August 18, 2013, 01:38:38 AM »
try some ogres,  as sort of goblin elites?
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auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #12 on: August 18, 2013, 10:21:02 PM »
try some ogres,  as sort of goblin elites?

Yeah, that or some orcs, slightly bigger gobliny types and then ogres could be bigger. I dunno. I'll play around with it. I wish I had more time to do this sort of stuff :)

auspexRex

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Re: [Actor] new monsters: gretch and gobelin
« Reply #13 on: August 18, 2013, 10:22:33 PM »
you should add death animations and corpses, the game supports them but doesn't use them because the dev's didn't have the time or resources to draw them for every mob.

I added death animations to the gobelin and I love it. I'll update the links with the new version later, but it feels a lot more satisfying to hack a bunch of gobelins and see them collapse in a pool of their own blood ;)

Linaru

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Re: [Actor] new monsters: gretch and gobelin
« Reply #14 on: August 20, 2013, 01:03:37 PM »
will you be doing some ranged goblins? goblin rock throwers perhaps?
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