Thanks! I tried to make the heads less blocky from the side but everything I tried looked worse. I maybe could get it right with a semi-transparent color touch-up.
What are the attributes for death and corpses? just name="death" and name="corpse" or?
<entry name="corpse"><string>actors/corpse/boss_lich_corpse.xml</string></entry>
basically tells it to spawn a corpse on its death, usualy make the corpse look like the last frame of the death animation. be careful, if you add collisions they could potentially block passage so need to design the corpse to look like it can be walked on unless its amob you dont expect to be everywhere like a boss.
the corpse.xml it self looks like this:
<doodad defaultlayer="-1" ao="false">
<sprite scale="16">
<texture>actors/boss_lich/boss_lich.png</texture>
<origin>12 14</origin>
<frame>216 72 24 24</frame>
</sprite>
</doodad>
tough you could easily animate it if you wanted.
I put all my Corpses into a separate corpse folder, it really help to keep the actors folder tidy and it will make it easy for others to use if its more standard.
the death is an animation thats something like this :
<!-- Death -->
<sprite scale="16" name="death">
<texture>actors/boss_lich/boss_lich.png</texture>
<origin>12 14</origin>
<frame time="125">192 0 24 24</frame>
<frame time="125">216 0 24 24</frame>
<frame time="125">192 24 24 24</frame>
<frame time="125">216 24 24 24</frame>
<frame time="125">192 48 24 24</frame>
<frame time="125">216 48 24 24</frame>
<frame time="175">192 72 24 24</frame>
<frame time="550">216 72 24 24</frame>
</sprite>