Poll

Rating:

1/5
0 (0%)
2/5
1 (4.2%)
3/5
3 (12.5%)
4/5
6 (25%)
5/5
14 (58.3%)

Total Members Voted: 23

Author Topic: [Campaign][WIP] Greyfall  (Read 33949 times)

Linaru

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[Campaign][WIP] Greyfall
« on: July 13, 2013, 08:34:12 PM »


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This topic is very outdated, the project is still available via the steam workshop for those interested.

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hey guys, here are a couple of screenshots of the latest version:

new introduction
custom pixel art

I have been fairly busy these past few months which has slowed down progress on the map significantly but things are finally starting to pick up again. i am still looking for a pixel artist to work on a a range of custom mobs  and someone to work on the music.

as a rough estimate I don't expect this map to be finished any time soon, probably a few months yet.
there is still a lot of work to be done and the scale of this map is a little bit ambitious.



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« Last Edit: May 04, 2017, 05:59:25 PM by Linaru »
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sporb

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Re: [Campaign] Greyfall 1.3
« Reply #1 on: August 15, 2013, 05:17:53 AM »
pretty good so far. the world map at the start impressed me. can't wait for the next part.

Mayek

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Re: [Campaign] Greyfall 1.3
« Reply #2 on: August 26, 2013, 07:17:07 PM »
Thank you for this map! This is awesome!!
Just keep makeing more maps and me and my friends will definetly keep playing !!

Thank you!

Heretic

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Re: [Campaign][WIP] Greyfall
« Reply #3 on: September 06, 2013, 04:42:15 PM »
eagerly awaiting more :P

Clarity

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Re: [Campaign][WIP] Greyfall
« Reply #4 on: September 08, 2013, 12:50:49 AM »
Review: This map had me genuinely stunned. The level design and plain creativity just had me speechless. I loved the idea, I like the story and the great wizard boss in the beginning. I think the old idea for Greyfall had the right idea and I truly anticipate the development of this map.

Rating: 5/5

Problem: As a ranger the wizard boss felt a little OP and took a little while to beat, but it was do-able. Just keep in mind class equality when you make the new version.

icexuick

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Re: [Campaign][WIP] Greyfall
« Reply #5 on: September 14, 2013, 04:09:06 PM »
Will creating this campaign be continued in the (near) future?

Linaru

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Re: [Campaign][WIP] Greyfall
« Reply #6 on: September 19, 2013, 04:36:22 PM »
Will creating this campaign be continued in the (near) future?

am currently working on the map, but would like to add more polish which means redesigning the dungeon and themes.. it takes some time to get a map of this size together.
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Grokitach

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Re: [Campaign][WIP] Greyfall
« Reply #7 on: September 19, 2013, 06:01:38 PM »
If you are still interested in getting a music artist for your next map Linaru, I can work with you :

https://soundcloud.com/duall1ty


I can also *try* to design specific sounds for items and monsters, but it's not really where I'm the best.

Heretic

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Re: [Campaign][WIP] Greyfall
« Reply #8 on: October 20, 2013, 12:20:04 AM »
Is this still being worked on?

Linaru

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Re: [Campaign][WIP] Greyfall
« Reply #9 on: October 21, 2013, 02:38:40 PM »

Yes, i apologise for the delay but progress has been slow. some things have come up that are taking my free time.

i am trying to continue working on the map.
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Charizard

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Re: [Campaign][WIP] Greyfall
« Reply #10 on: December 02, 2013, 02:11:16 AM »
yea, how do I install this? I wanna play it.

Heretic

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Re: [Campaign][WIP] Greyfall
« Reply #11 on: December 02, 2013, 11:53:43 AM »
if you move the .hwc file to your hammerwatch/levels/ folder you can then load the game and play!

Charizard

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Re: [Campaign][WIP] Greyfall
« Reply #12 on: December 05, 2013, 03:12:50 AM »
but I downloaded it as a zip file, how to I make it a .hwc or where do I find/get it?

Kashlavor

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Re: [Campaign][WIP] Greyfall
« Reply #13 on: October 10, 2014, 07:50:15 AM »
Friends of mine and I played through the bit you have posted on the workshop.  Had a pretty fun time staying up late doing some Hammerwatch together.  As far as what I think.

Cons
  • Variety - Although it did seem cool to wander through the cell block the maps were very square and the first area was largely the same without many shifts in pace or new challenges, maybe a few different types of enemies would help.
  • Backtracking - Had to double back a few times to find keys and doors, but without any new monsters it was mostly just walking.  You had some fun set-piece challenges, maybe have a few of them which reset after grabbing a key.
  • Few Errors - the mini-map icons for the checkpoint gate prefab are a bit off, but aside from that I didn't notice many

Pros
  • Published - You actually produced a map and put it up on the workshop, unlike some other campaigns which I've heard about... (like mine)
  • Environment - The bit the the darkness and the limited torches was very innovative and changed up how Hammerwatch felt, seemed very oppressive and focused in, and made those traps have some extra zing.
  • Cool Challenges - Some of the rooms (like the poison gate, or the gate which held back the horde) were pretty fun challenges, throw in a few more of those and you'd be good to go.  It mixed it up a bit more than just being able to wander in to a room and hack them down one by one, keeps you always looking out.
  • Art - you have a ton of super fun custom assets
Starting work on the Lair of the Archnecromantrix, a Hammerwatch campaign!

iYura

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Re: [Campaign][WIP] Greyfall
« Reply #14 on: May 03, 2017, 08:41:34 PM »
The link doesnt work, it says "error 401" cant find that link or something like that... can someone give me another Link plz?... I really want to play the map. :-\ :'(

-iYura