Review: Requiem of Hammerwatch, boy oh boy. This looked like it took a bit of work to make huh? At first I entered the town and my first impression was, "Wow, I have high hopes for this map." I felt like the music and sprites were great, but they aren't yours and were made somewhere else, that really leveled things down for me because I was genuinely hoping for a new and great experience in this game. I liked the fact that there were chests in the forest, but they weren't really secret because of how visible they were and the fact that an NPC just blurts out that there's treasure in the forest and the NPCs have some bad english, I feel you should really review.
The main problem: Eventually I moved on to the first dungeon and as I immediately saw just a swarm of 50 skeletons, I closed the game and began to write this. No. Just no. I see this happen too much in too many maps, that is now just really annoying. HammerWatch in all honesty is a pretty easy game, but a lot of people just aren't that good or make it seem like it is much harder than it is. The main problem with maps and people complaining HammerWatch is easy and then trying to fix it with mobs in numbers is completely wrong. Don't try to make something "hard" by having lots of numbers, that is not the way to go. Having millions of mobs doesn't make it hard, it makes it plain tedious and not harder in anyway. The main campaign is way harder, why? They don't use millions of mobs in every room, they map them out plan where they are trying to make every corner you turn another experience with more difficulty. If you want to make a hard dungeon, make puzzles and consider less mobs with a nice layout making it really difficult.
Rating: 1/5