Poll

What are you impressions ?

Really bad
1 (2.4%)
Annoying
0 (0%)
Could be better
10 (23.8%)
Good
10 (23.8%)
Excellent
21 (50%)

Total Members Voted: 42

Author Topic: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.5 (last edition : 05/31)  (Read 115740 times)

Necrobilis

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #60 on: November 27, 2013, 08:37:26 PM »
Please keep this mind blowing project alive. (:

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #61 on: November 27, 2013, 08:57:19 PM »
Don't worry. I said it will live, so it will. Sooner or later we'll post new updates, maybe for Christmas. This project means a lot for me, because i can see lot of people loving it :)

Hipshot

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #62 on: November 28, 2013, 02:43:52 PM »
I thought it was pretty cool. But I know the burden of doing large projects like this.

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #63 on: December 03, 2013, 12:41:31 PM »
Yes, that's true Hip. My friend and I are really passionate about indie games, especially when they are developped for players, not for money.
I ever developped games, but never be able to finish them, because i missed some elements like graphics, and I just can't make an unsatisfying project.
Your game is a perfect support to express our creativity, and I don't want to miss my chance :)
« Last Edit: December 03, 2013, 03:43:05 PM by Xeronkar »

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #64 on: December 24, 2013, 01:02:25 AM »
So, the 1.2 version came with some graphical bugs. We're working about it, and will improve some following things.

So, for the new 0.9 version :

- Town improvements (especially about NPC's)
- New arena system (New map, new reward system, etc)
- Maybe a new dungeon ?
- New level design for the first dungeon (ennemies are less hard)
« Last Edit: December 24, 2013, 02:41:41 AM by Xeronkar »

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8
« Reply #65 on: January 02, 2014, 12:35:36 AM »
So, we decided to share the hotfix to solve graphical about grass.
We also added some improvements on NPC dialogs (not finished yet)

So stay tuned, we're still working on it, you can also try the first try (totaly buged) of the arena, so if you have some advices on it (especially on the level design), we are listening :)

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #66 on: January 03, 2014, 09:44:14 PM »
We just released the 0.8.1 version, check the patchnote for more details :)
Hope you will enjoy, and please take time to give a feed back :)

Mayek

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #67 on: January 03, 2014, 11:01:17 PM »
Awesome... Can't w8 for the whole map! 5/5

Icegill

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #68 on: January 04, 2014, 02:59:39 AM »
Just played the new 0.8.1 version. Absolutely great game overall, I love the content into a new campaign and it looks really good.

One, rather, big bug that I found was that after you complete the second/third stages of the Arena, mobs stop spawning and you are trapped indefinitely in that cube of walls. There is no way to leave other than to quit the game. Then after you load the game once more, you are stuck in the Arena, which ultimately makes you start an entire new game. I hope you fix this as I really would like to play the Arena safely!

Other than this, please continue the great work that was put in. Will continue to play the main campaign! 8)

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #69 on: January 04, 2014, 03:05:22 AM »
Thanks a lot Mayek :D

Icegill : Yes that normal, because i want to add other waves of monsters, then open a hole to an underground boss ;)
It will be set in the 0.9, i promess :D

jagetzu

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #70 on: January 04, 2014, 12:45:37 PM »
Very nice map but the grammar is kind of sloppy and incorrect. Maybe you should work on that also.

Gammer001

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #71 on: January 06, 2014, 07:41:10 AM »
This map is really good but I have a couple issues:
That first boss requires crazy fast reflexes to melee hit and dodge so tone down the attack speed a bit.
Having enemies in pots and breakables is a good idea at first thought but they just get stuck making easy targets.
The arena is...well it's totally busted. It stops at the third round of bats and doesn't do anything. You can't leave once you enter the path too. Really good map though, keep it up man. :D
(╯°□°)╯︵ ┻━┻

Xeronkar

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #72 on: January 06, 2014, 07:46:58 AM »
So !

Jagetzu we're working on it, we maybe found someone to solve this ;)

Gammer001 thanks a lot for your feed back :)
The first dungeon will be nerf in the 0.9 patch, and the boss will too.
We will also working on this, and re-think the level design a little.
For the arena, i gonna publish a 0.8.2 patch to solve this problem. But there is only 3 waves for the moment, i just wanted to test if the arena could work fine :)

Keppler

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #73 on: January 06, 2014, 10:44:49 AM »
If you need help with grammar then I am a resident English major you can always contact ;)

Hipshot

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Re: [Campaign][WIP] : Requiem of Hammerwatch : alpha 0.8.1
« Reply #74 on: January 06, 2014, 11:58:01 AM »
Like I said to Pwnography, if you want, you can make the skills as upgrade drops too, so you can for say make a quest where you will be rewarded a skill or such.