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Patch Notes for 1.1
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Topic: Patch Notes for 1.1 (Read 12833 times)
Myran
Developer
Posts: 183
Patch Notes for 1.1
«
on:
September 13, 2013, 09:28:19 PM »
Features:
Added a new level which is a survival level. For this map you need to survive wave after wave of enemies while harvesting money from crystals and then fight a boss at the end.
Added two new achievements for beating the boss on the survival map on medium and hard difficulties.
Added a statistics screen which collects data about damage done, enemies killed, damage taken, deaths, pickups taken, distance moved, breakables destroyed and mana used.
Changed the ending score to use the new metrics which are collected for the statistics instead of just using the money each player has.
Added pickups which permanently improve the players, these only spawn in the survival map for now, but can be used in custom levels.
Added a new customizable AI type for people who make custom maps.
Added a new cave theme for the survival map which can also be used in custom maps.
Breakables can now drop multiple items, this is only used in the survival map for now, but can be used in custom levels.
Custom maps can now open the end screen.
Fixed:
Game over screen now fades in over time instead of immediately pops up.
Editor should now work better on Windows from the Steam directory.
Actor tower_tracking_1 no longer crashes the game when used in a custom map.
Damage from the warlocks lightning storm now scales properly with combo being active and damage potions.
Several crash fixes.
«
Last Edit: September 13, 2013, 09:31:56 PM by Myran
»
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Shiftcore
Posts: 15
Ranger
Re: Patch Notes for 1.1
«
Reply #1 on:
September 13, 2013, 10:10:18 PM »
When will this patch be applied?
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I make dubstep, and play a lot of video games. Click the picture to be taken to my SoundCloud!
39 hours on Hammerwatch.
Hipshot
Developer
Posts: 455
Level Designer
Re: Patch Notes for 1.1
«
Reply #2 on:
September 13, 2013, 10:30:47 PM »
It's online on steam now.
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Juschlan
Posts: 75
I like trains.
Re: Patch Notes for 1.1
«
Reply #3 on:
September 13, 2013, 11:22:33 PM »
Okay, I need some training with the survival map but its awesome
OP boss, just spamming everything
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Shiftcore
Posts: 15
Ranger
Re: Patch Notes for 1.1
«
Reply #4 on:
September 14, 2013, 12:09:12 AM »
Survival screwed me so hard, I got spawnkilled on my last life by a falling spike. Awesome update though!
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I make dubstep, and play a lot of video games. Click the picture to be taken to my SoundCloud!
39 hours on Hammerwatch.
Heretic
Moderator
Posts: 305
Castle Runner
Re: Patch Notes for 1.1
«
Reply #5 on:
September 14, 2013, 03:04:26 AM »
Absolutely AWESOME thanks guys!
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Clarity
Posts: 46
Community Developer
Re: Patch Notes for 1.1
«
Reply #6 on:
September 14, 2013, 04:37:03 PM »
Loving the new survival, it's actually pretty hard. Nice job!
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Xeronkar
Posts: 102
Boss scripter
Re: Patch Notes for 1.1
«
Reply #7 on:
September 14, 2013, 06:11:41 PM »
Gonna try it when Eternahl will come back
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RPGMatthew
Posts: 24
Maggot Crusher.
Re: Patch Notes for 1.1
«
Reply #8 on:
September 15, 2013, 07:48:14 AM »
Logging on now to try out new survival on Hard.
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NekoBaron
Posts: 124
Scripting Wizard
Re: Patch Notes for 1.1
«
Reply #9 on:
September 24, 2013, 08:46:59 PM »
Are some of the survival assets packed only into the hwm? Was trying to use the small boss lich art temporarily and it didn't find it so I'm guessing some of its pack in and I was hoping to look over it and the projectile xml's and such.
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Hipshot
Developer
Posts: 455
Level Designer
Re: Patch Notes for 1.1
«
Reply #10 on:
September 26, 2013, 04:31:14 AM »
Yea, some files are survival specific.
I attached a file with some things for you!
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NekoBaron
Posts: 124
Scripting Wizard
Re: Patch Notes for 1.1
«
Reply #11 on:
September 26, 2013, 03:51:04 PM »
Cheers, and this is amazingly fun. I have a boss now that runs up close, blinks behind you (I put a negative in the blink distance) and summons ticks everywhere with seekers a low health.
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Patch Notes for 1.1