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Topics - Linaru

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1
Custom Maps / MOVED: Hammerwatch First Looks Series
« on: May 25, 2014, 06:46:54 AM »
This topic has been moved to Hammerwatch Discussion.
Because it is not a map. its in the wrong category
http://hammerwatch.com/forum/index.php?topic=1984.0

2
Hammerwatch Discussion / Hammerwatch Survival patch - Sneak peak
« on: September 07, 2013, 11:44:57 PM »
Hi guys,
           Hipshot and Myran were kind enough to let me stream a sneak peak of the upcoming patch during a map test.
i have uploaded it to my youtube channel for you guys to watch back.

it should be appearing Here as soon as its finished processing.

enjoy.

3
Resources / MOVED: Auto-fire Mod
« on: September 06, 2013, 01:42:02 PM »
This topic has been moved to Hammerwatch Discussion because Resources discussion is for map making resources.

http://hammerwatch.com/forum/index.php?topic=1684.0

4
Editor Discussion / MOVED: Tilesets disappearing
« on: September 05, 2013, 08:10:51 PM »

5
Hammerwatch Discussion / stream
« on: September 04, 2013, 07:10:29 PM »
Stream has finished! sorry =3

6
Resources / Custom Player Charicters
« on: September 02, 2013, 11:00:45 PM »
i have seen couple of player characters recently and i thought it would be a good idea to make a thread just for showing them off.
please upload them with a resized image (so its not super small) and a download link

Here is my Linaru the Wizard:



Download her



kinkku has done a pretty awesome  angel on the steam hub:



Found Here

and Aimery has uploaded some of his variations: on this thread

7
Resources / MOVED: Caster/Ranged behavior
« on: September 02, 2013, 07:27:14 PM »

8
Custom Maps / MOVED: [WIP][Campaign] SpaceStation
« on: August 30, 2013, 06:43:49 AM »
This topic has been moved to Resources because it is not a custom map.

http://hammerwatch.com/forum/index.php?topic=1651.0

9
Editor Discussion / [Recruiting] Custom map Design Team
« on: August 28, 2013, 02:37:51 PM »
ill start with a short explanation and expand on it further down.
I am looking to put a team of people together to work on a very large map project, a scratch built remake of my greyfall campaign.
I am not looking for just anyone but for specific skill sets and amount of dedication to the project.

a lot of people have been messaging me about how they like my 'greyfall' campaign and asking when i will finish it, the map is an abandoned project i was working on during the beta.
its primary purpose was not to act as a full campaign but to show both mapmakers and the devs themselves just how good the editor is and to try and push its limits.

however as a result of the high number of messages i am planing to create a new campaign map based on the one in beta, the project will be approximately 5 acts long each act consisting of 3-4 floors. it will consist almost entirely of custom art and custom music. it will have a basic narrative story, world map and limited quest system built around the mechanics of the old map.

The size of such a project is far to much for a single person so im looking to put together a small development team for the map.

i need people with the skills to:

Create Scratch built mobs, completely custom art.   (Sprite Artist)
Create new tile sets and doodads                         (Pixel Artist)
Create custom sound effects for mobs and skills    (sound Artist)
Create Custom music tracks                                   (Music Artist)
Create completely new and unique puzzles           (Script Eventer)

i will be working on the overall level design and compiling all the resources created


If your interested please post below with a few examples of your work,a bit of information about you (time zones free time to work on project etc) and an explintion of what you think you can bring to the team.

Please DO NOT private message me. i get a lot of those :P

project

10
Editor Discussion / Prototype mobs: Goblin towers
« on: August 27, 2013, 08:30:20 PM »
This map contains two prototypes for a set of mobs i am working on.

the map contains two turrets they still need their own custom graphics but otherwise are working roughly how i planned them.

i would very much like your opinions on the turrets functionality, and what you think they should look like.

i will be working on a set of goblin engineers and goblin warriors to go with them.

download here

11
Resources / MOVED: Hammerwatch Macros
« on: August 24, 2013, 11:18:59 AM »
This topic has been moved to Hammerwatch Discussion because it is not a custom map resource.

http://hammerwatch.com/forum/index.php?topic=91.0

12
Resources / Older Necromancer dungeon Set
« on: August 20, 2013, 07:11:09 AM »
before i started experimenting with my 32X tile set for greyfall and adding a lot of things like custom light shaders on windows etc, i had this version.

i figured id repost it for people to use just remember its not very polished

Download

feel free to use it in your maps.

13
Resources / MOVED: How to add creatures
« on: August 18, 2013, 02:36:52 AM »

14
Custom Maps / [Survival] Linaru's Survival map
« on: August 15, 2013, 03:26:19 PM »

I noticed that some of you where missing the survival map from the Beta, so i decided to have a go at making one myself.

Currently there are 10 waves
however my progress on developing the map further has been impeded by a scripting bug that i have not been able to trace.
the script that spawns each wave is rather complex

Download

Enjoy.

Changelog:

0.6
Waves Rebalanced
Attempting to repair wave 9 crash bug.

15
Editor Discussion / Open Resource Map
« on: August 13, 2013, 11:20:22 PM »
so i figured id help some of you new guys playing with the map editor out a bit and provide you with an unpacked version of my map.

this way you can look at some of my scripts , use my parallax and custom mobs and see how i have manage to do things like speech bubbles.

the folder includes:
my maps levels
custom mobs and bosses
custom projectiles
a selection of parallax
custom themes and doodads mostly 32X scale
some custom music converted from rpgmaker and indie resource sites
world map resources

Download

because this contains alot of my own texture work i am putting the download link behind an ad-fly. just wait 5 seconds and click skip add in the top right corner

please don't distribute it else where, just link back to this forum page.

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